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What it does: Tracks the in-game Fire at will! crew call during boat combat (Sailing). Starts a 10 minute countdown when the call is issued, displays it as a small tile or large tile, color-shifts at configurable warning / alert thresholds, and notifies via RuneLite's standard Notifier on warning, alert, or expiry. Detects manual cancellation via Attack my targets! / Await further orders! calls.
Pushed a fix and re-pinned the manifest: repackaged from net.runelite.client.plugins.fireatwill to com.fireatwill to satisfy the "use of net.runelite package namespace is not allowed" packager check. New commit: theshane0314/fire-at-will-plugin@ebfd0d6. Workflow is waiting on maintainer approval to rerun.
@tylerwgrass thanks for the re-run, but that one ran against the old head SHA ea9d281 which still has the net.runelite packaging issue. The fix is on the newer head 63a773a (run 25933948088), which is sitting in action_required and was never approved. Could you approve that run instead? It points at theshane0314/fire-at-will-plugin@ebfd0d6 which has the plugin repackaged to com.fireatwill.
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Adds the Fire at will Timer plugin.
What it does: Tracks the in-game
Fire at will!crew call during boat combat (Sailing). Starts a 10 minute countdown when the call is issued, displays it as a small tile or large tile, color-shifts at configurable warning / alert thresholds, and notifies via RuneLite's standard Notifier on warning, alert, or expiry. Detects manual cancellation viaAttack my targets!/Await further orders!calls.Repo: https://github.com/theshane0314/fire-at-will-plugin
Author: Shalysa