Update 3d weather#12237
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v1.2.4 - Bugfix: No longer defaults to arctic biome when the season is winter - Bugfix: WeatherManager arraylist is now handled to avoid ConcurrentModificationExceptions
Update to v1.2.5 - Allow players to use their in-game `Area Sounds` volume setting in place of the plugin's `Ambient Volume` setting Credits: two-zee
v1.2.6 - Updated BiomeChunkMap to include new areas including Varlamore
v1.2.7 - Config updated to show max weatherObjects in each category - Bugfix: overlay rendering sometimes causing NPE - Bugfix: altered threading to reduce burden on clientthread - Bugfix: rendering weatherObjects on bridge tiles on planes > 0 would cause the overlay/underlay beneath to stop rendering
- ModelOrganizer and ModelImporter can now select multiple files to load - ModelOrganizer, ModelImporter, and CreatorsPanel now filter out non-json files - ModelImporter now prioritizes Actor Lighting - Quick button added for ModelImporter
Added build standard
Contributor
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Since you have the jaco dependency in your build.gradle you will need to use |
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Feedback:
A new scan will be automatically performed on the next push to the PR branch. Internal use only: Reviewer details Maintainer details |
Member
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please merge ScreteMonge/3D-Weather#39 and include that here, we want to get people off of depending on the "local" jar |
Member
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actually you can just do that later but do please try to follow up on that when you are able |
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Fixes NPE