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Fixed plan implementation to work when multiple maps are loaded.#602

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notfood merged 1 commit intorwmt:devfrom
Reznal:PlanFixes
Jul 25, 2025
Merged

Fixed plan implementation to work when multiple maps are loaded.#602
notfood merged 1 commit intorwmt:devfrom
Reznal:PlanFixes

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@Reznal Reznal commented Jul 25, 2025

  • Fixed plan implementation to work when multiple maps are loaded.

@notfood notfood added fix Fixes for a bug or desync. 1.6 Fixes or bugs relating to 1.6 (Not Odyssey). labels Jul 25, 2025
@notfood notfood moved this to In review in 1.6 and Odyssey Jul 25, 2025
@notfood notfood merged commit bd374d6 into rwmt:dev Jul 25, 2025
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@github-project-automation github-project-automation bot moved this from In review to Done in 1.6 and Odyssey Jul 25, 2025
Tick-git pushed a commit to Tick-git/Multiplayer that referenced this pull request Aug 13, 2025
- Setup Gravship Travel session - Synced up some of the basic for traveliing, works with no desync if temp terrain and vtr are off. - Fixed some issues with map swapping.

- Synced landing animation - Reenabled vtr - Synced dev tools for Pilot Console and Breakdownable.

Remove delegate that isnt actually a delegate :)

Potentially fixed some issues with closing session

Added logs, synced takeoff

Fixed plan implementation to work when multiple maps are loaded. (rwmt#602)

Now freeze clients during visual processes that depend on the machine specs. Syncing landing outcome defs Cleaned up some things, remove unnecessary sync methods.

Fixed cancelling on world map
Tick-git pushed a commit to Tick-git/Multiplayer that referenced this pull request Aug 13, 2025
@Reznal Reznal deleted the PlanFixes branch October 18, 2025 06:44
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1.6 Fixes or bugs relating to 1.6 (Not Odyssey). fix Fixes for a bug or desync.

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