Improve handling of packets when loading#668
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As long as a player isn't fully loaded it doesn't make sense to send those packets.
The server sends them regardless if the client is already playing or just loading. While the server could be made to only send those packets after the client has finished loading, the packets are generally simple enough to be easily handled during loading too.
It doesn't make sense to send cursor position to server when the client might not even see the map yet
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When a client is joining a server, the server sends a lot of packets during client loading that aren't properly handled (or shouldn't actually be sent). Now, the Server_Cursor packet is only sent to players that are already loaded (as it doesn't make sense to send it to players that are loading), and Server_KeepAlive and Server_TimeControl are now handled by the client during loading time too.