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fix map rotation during server bootstrap bootstrap #933
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MhaWay:fix-bootstrap-connecting-window-clean
May 20, 2026
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Now I'm a bit confused how does this work when joining a non-bootstrap game. When loading the world, and
Find.WindowStackis switched out, is thePostClosemethod not called?There was a problem hiding this comment.
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It’s exactly why the problem only exists in the bootstrap path.
In a normal non-bootstrap join, the client proceeds into the regular loading flow and then switches over to the loaded game UI. In that process, the old connecting window is not being explicitly closed as part of the same window stack lifecycle, so its close callback is not what makes it disappear. It effectively vanishes together with the old UI state during the transition into the loaded game.
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Bootstrap behaves differently because there is no immediate transition into the loaded game UI. We stay on the same window stack and open the bootstrap flow on top of it. That means the old connecting window can remain alive and continue blocking camera motion, which is why the globe gets stuck only there.
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I don't know if is possible to move all in a dedicated window stack or something like this to fix it in another way but i think too much work for a simple bootstrap config