Some mods attempt to offset all entities upon a surface while deforming it, such as Physics Mod's ocean physics. However, at the moment, sable sub-levels are not treated as entities, thus Physics Mod fails to offset them when generating waves on the surface of the ocean. Would it please be possible to add compatibility or modify how sub-levels are rendered (client side, just introducing a visual offset instead of moving the sub-level in the game world) to ensure they are offset with the height of the ocean in Physics Mod / ocean physics?
Some mods attempt to offset all entities upon a surface while deforming it, such as Physics Mod's ocean physics. However, at the moment, sable sub-levels are not treated as entities, thus Physics Mod fails to offset them when generating waves on the surface of the ocean. Would it please be possible to add compatibility or modify how sub-levels are rendered (client side, just introducing a visual offset instead of moving the sub-level in the game world) to ensure they are offset with the height of the ocean in Physics Mod / ocean physics?