Context
When picking up a player with Carry On and playing them back down on an just-assembled contraption, they appear to be teleported to where the sub-levels are stored, and the server hangs as a result and is subsequently killed by the ServerHangWatchdog.
When the player is placed down, the following is printed to the log:
Aborting entity get for abnormally large AABB: AABB[-361.2445282073451, 111.99864105836139, 343.7793982072042] -> [2.0481032800000113E7, 129.80000005231628, 2>
The crash mentions Distant Horizons and C2ME, so that could play into the hang. But I don't think players should actually be teleported over there. I'm reporting this even though there's already many similar bug reports, because I haven't found one specifically mention Carry On, and this might offer another testing opportunity.
(Potentially) Related Issues
#149
#277
#283
#468
Crash Report
https://mclo.gs/8OVK6sB
Context
When picking up a player with Carry On and playing them back down on an just-assembled contraption, they appear to be teleported to where the sub-levels are stored, and the server hangs as a result and is subsequently killed by the ServerHangWatchdog.
When the player is placed down, the following is printed to the log:
The crash mentions Distant Horizons and C2ME, so that could play into the hang. But I don't think players should actually be teleported over there. I'm reporting this even though there's already many similar bug reports, because I haven't found one specifically mention Carry On, and this might offer another testing opportunity.
(Potentially) Related Issues
#149
#277
#283
#468
Crash Report
https://mclo.gs/8OVK6sB