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Releases: ryanradder11/CELL-8

Cell-8 v1.2.0

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@ryanradder11 ryanradder11 released this 13 Sep 07:39

Feat: Added simple vertex shaders for drawing the 64x32 screen only one color and simple shaders as of now. Added a 4 frame buffer and 3 frame fade-out for pixels that are X-OR'ed by CHIP-8 engine. The constant redrawing caused heavy flickering which is alleviated by the 3 frame fade-out

Cell-8 v1.1.0

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@ryanradder11 ryanradder11 released this 07 Sep 20:36
5849f15

Added audio support.

Cell-8 v1.0.1

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@ryanradder11 ryanradder11 released this 06 Sep 14:52

Fixed a critical bug where PSL1GHT's sysFs* API caused the game to hang the entire console on boot on real hardware. HDD/USB ROM directory scanning now uses standard POSIX file functions (opendir/stat) instead.