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OverheadAdventureRepo

A Top-Down Adventure Project Using Unity 3d Engine

Game Design goals:

  • a roguelike with Zelda-like real-time gameplay mechanics

Software Engineering goals:

  • single script for GameObjects
  • modular design for GameObjects' script hierarchy
  • component-based state machines (each state is like a cartridge)

Basic controls when in game mode:

  • WASD - Movement
  • Use mouse to aim (set forward vector)

Barebones milestone goals to be reached (roughly in this order):

  • Player Input and Movement
  • Camera Movement and Behavior
  • Empty Room Random Generation (Dimensions, Door Location)
  • Empty Room Random Generation with Tiles
  • Generating Multiple Randomly-Generated Rooms
  • Room Transitioning (Moving to the next room through the door)
  • AI Input and Movement

Refinement milestone goals TBD.

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A Top-Down Adventure Project Using Unity 3d Engine

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