The goal of this project is to offer a masculine alternative to Unity-chan, the wonderful mascot from Unity Japan.
Unity-kun is derived from a VRoid/VRM base, so has a typical skeleton compatible with VRoid animation sets.
Unity-kun has a full set of 52 Apple ARKit Blendshapes as well as the default VRoid Blendshapes; we are using EyeJoints rather than ARKit Blendshapes to move the iris/pupil.
In Unity, open Window → Package Manager → + → Install package from git URL and paste:
https://github.com/sallywuzhere/UnityKun.git?path=Packages/com.sallywuzhere.unitykun
Pin a specific version by appending a tag, e.g. #v1.0.0.
- Unity-kun FBX
- Unity-kun Textures and Materials
- Unity-kun Unity Prefab
- VRM MToon shader
Blendshapes were copied directly from @hinzka's male model, here: https://github.com/hinzka/52blendshapes-for-VRoid-face
Unity-kun's materials introduce an MToon shader dependency, which is included from UniVRM, here: https://github.com/vrm-c/UniVRM
Unity-kun's textures are based on assets from VRoid Studio modified to match Unity-chan's character design and color palette.
- Code & project: MIT (see
LICENSE) - MToon shader: MIT © VRM Consortium / Masataka SUMI (see
Packages/com.sallywuzhere.unitykun/Shaders/LICENSE.txt) - Textures derived from VRoid Studio presets: subject to the VRoid Studio Character Usage Guidelines
