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Samuel Costa edited this page Jul 27, 2026 · 2 revisions

OcarinaCTRComposer wiki

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A cheats + tools overlay for The Legend of Zelda: Ocarina of Time 3D, built on CTRComposer — a raw .3gx overlay engine for the 3DS that renders its own UI with no game hooks.

🌐 Project page · 📦 Latest release

This wiki covers the technical/reference material that doesn't belong in the README:

  • RAM Address Map — every memory address the plugin reads or writes: gSaveContext fields, the quest-status bitfield, inventory array, player offsets, the entrance-warp mechanism, the respawn struct, scene IDs, entrance indices, and the save-diffing methodology used to map them. The main resource for the community — reuse it for your own tools/research on OoT3D (USA), or as a worked example of mapping a packed save format.
  • Building From Source — toolchain, build commands, and the gotchas that aren't obvious from the Makefile alone (spaces in paths, ThreadVars, the font-mapping quirk).

For installing the plugin, its feature list, and credits, see the repository README instead — this wiki is reference material, not the getting-started guide.

Related project

The engine itself — game-agnostic, no Zelda-specific code — is released separately as a blank, buildable starting point for making your own 3DS .3gx plugin: CTRComposer.

Scope note

Everything on this wiki is specific to Ocarina of Time 3D, USA version (Title ID 0004000000033500). Addresses are very likely different on EUR/JPN — re-anchor before reusing them on another region.

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