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Game will now remember the cape that was equipped when session was created, and it will automatically equip it on closing the game.
It is currently implemented in the most basic way so it won't work when game process is forcefully killed using for example Task Manager. It will also most likely break if there are 2 minecraft instances running simultaneously with the mod enabled. Maybe in future I will implement it in a way that accounts for those issues (but idk it seems kinda complicated :p )