v0.1.1 — LEGO Batman: LotDK post-update recovery
OpenForge v0.1.1 — LEGO Batman: Legacy of the Dark Knight post-update recovery
Restores the LEGO Batman: LotDK trainer after the game update, with update-resilient discovery and a code-modification-free game-thread executor.
Fixed
- Self-healing GUObjectArray discovery. The game update relocated
GUObjectArray(+0x4000), so the hardcoded address walked 0 live objects and every reflection feature reported "no live instances." Reflection now self-heals via a structuralFChunkedFixedUObjectArrayfingerprint scan — it adapts to the live address instead of depending on a baked-in one, so it survives game updates and store variants. - Game-thread UFunction executor. The UFunction-backed features (unlock all skills / fast-travel / outfits, fly, NPC dance, teleport-to-waypoint) dispatched
ProcessEventoff the game thread, crashing the game; the inline-hook path additionally hung on the new build. Replaced with a hardware-breakpoint rendezvous (debug registers + a vectored exception handler) that runs the dispatch on the game thread with no code modification. The game-thread id is cached so bulk grants and per-frame features stay fast. - Reflection crash-safety. Dropped the stale instance-address cache and added live-object validation on dereference chains, so freeze writes can no longer corrupt reallocated objects.
Added — developer tooling
discover ue5-locate— external-RPM signature discovery with RVA-drift reporting.discover ue5-soak— sustained-load reflection reproduction harness.discover/re/dump_stack.py— minidump faulting-thread stack reader (no debugger required).
Full changelog: v0.1.0...v0.1.1