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Satya Karthik R edited this page Mar 8, 2026 · 1 revision

🛡️ Welcome to the Bot Army Mod Wiki!

(Don't worry why it says god eye army, it is because that is how I initially named the mod..anyways)

Welcome to the official documentation for the Bot Army Mod! This mod allows you to summon an elite army of PvP-capable bots to defend your base, patrol your world, or hunt down your enemies.

Unlike standard Minecraft mobs, these bots utilize advanced 1.9+ combat mechanics, dynamic pathfinding, and survival instincts to fight exactly like real players.


📥 Installation & Requirements

Because this mod utilizes advanced player-simulation logic, it requires a few dependencies to run properly on your server or single-player world.

Requirements (Minecraft 1.21.11)

How to Install

  1. Download the latest version of the Bot Army Mod from Modrinth.
  2. Download the required dependencies listed above.
  3. Drop all .jar files into your Minecraft mods folder.
  4. Launch the game!

⌨️ Commands & Usage

All army controls are handled through the /army command. You must have OP permissions (Level 2+) to use these commands.

Command Description
/army spawn <count> Spawns a specified number of bots (up to 100) at your current location.
/army state idle Orders all bots to halt and hold their current position.
/army state patrol Orders all bots to begin roaming and securing the perimeter.
/army attack <target> Orders the entire army to swarm and eliminate a specific player/entity.
/army stop Cancels the current attack order and returns the army to the IDLE state.

🧠 Advanced Bot Intelligence

The Bot Army bots are programmed with a State Machine and survival logic.

⚔️ Combat Classes

When a bot spawns, it is randomly assigned a combat class:

  • Shield Users (50%): These bots will hold a shield in their offhand. They actively "block-hit," raising their shield while waiting for their weapon cooldown to recharge.
  • Totem Users (50%): These bots rely on a Totem of Undying. They play hyper-aggressively and focus entirely on offensive pressure.

🏃 Survival Instincts

Bots do not fight to the death blindly.

  • Tactical Retreat: If a bot falls below 4 hearts, it will turn its back to the enemy, sprint away, and eat a Golden Apple to heal.
  • Cornered Rat Logic: If you chase a healing bot and get too close (< 3 blocks), it will instantly cancel its healing, turn around, and strike you to create distance before running again.

🔮 Anti-Stuck & Mobility

Bots actively monitor their own movement to ensure they never get trapped.

  • Ender Pearl Escapes: If a bot is trapped in a 1x1 hole for more than 2 seconds, or gets stuck in water, it will equip an Ender Pearl, aim into the air, and teleport out of the trap.
  • Wind Charge Jumping: If a target is towering up or standing on a high wall, the bot will look straight down and fire a Wind Charge to launch itself upward.

👕 Real Skins & Spawning

To ensure maximum immersion, bots do not use generic names. The mod features a built-in, hardcoded database of names (I know hardcoding is bad in general, I will improve this in later versions!!)

When you use /army spawn, the mod pulls from this list, guaranteeing that every bot in your army has a unique name and a high-quality, real Minecraft skin. The mod also features an infinite-spawning loop to dynamically handle large numbers without duplicate-name errors.

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