Principles of OOP: Encapsulation, Abstraction, Inheritance, Polymorphism
Differences between Procedural and Object-Oriented Programming
Object-Oriented Programming (OOP) is a programming paradigm that uses objects and classes to organize
and structure software. OOP allows developers to create programs that are more modular, reusable, and
easier to maintain by encapsulating data and behavior within objects.
. Principles of OOP
# Encapsulation:
Encapsulation is the bundling of data (variables) and methods (functions) that operate on the data into a
single unit or class.
It restricts direct access to some of an object's components, which is a means of preventing unintended
interference and misuse of the data.
Access to the data is controlled through public methods (getters and setters), while the actual data is
kept private.
# Abstraction:
Abstraction involves hiding the complex implementation details of a system and exposing only the
essential features to the user.
It allows a programmer to focus on what an object does instead of how it does it.
Abstraction is typically achieved through abstract classes and interfaces.
# Inheritance:
Inheritance allows a new class (subclass or child class) to inherit the properties and methods of
an existing class (superclass or parent class).
It promotes code reusability and establishes a relationship between classes.
Inheritance is denoted using the extends keyword in Java.
# Polymorphism:
Polymorphism allows objects to be treated as instances of their parent class rather than their actual class.
It enables a single action to behave differently based on the object that it is acting upon.
Polymorphism is achieved in Java through method overloading (compile-time) and method overriding (runtime).
Differences Between Procedural and Object-Oriented Programming
# Procedural Programming:
. Focuses on functions or procedures that operate on data.
. Data is passed to functions, and functions operate on the data.
. Example languages: C, Pascal.
Structure:
. Data and functions are separate entities.
. Reusability can be difficult since data and functions are not inherently linked.
# Object-Oriented Programming:
. Focuses on objects that combine data and behavior.
. Objects are instances of classes that define data attributes and methods.
. Example languages: Java, C++, Python.
Structure:
. Data and methods are encapsulated within objects.
. Promotes code reusability through inheritance and polymorphism.
. Enhances security by controlling access to data.
. Creating and using class
Creating and using classes. Objects and references
Objects and references. Constructors
. The this keyword
The this keyword. Methods and overloading
Methods and overloading Methods. Access modifiers: private, public, protected, default
. Getters and Setters
. Superclasses and subclasses
. The extends keyword
. The super keyword
. Method overriding
. The final keyword
. Interface
. Diamond problem
. Inheritance with Abstract
. The instanceof keyword
. Interfaces
. Implementing interfaces
. Difference between abstract classes and interfaces
Abstract Classes and Interfaces
Methods of the Object class (toString(), equals(), hashCode(), etc.)
Auto-boxing and unboxing
Wrapper classes for primitive types
Object Class and Wrapper Classes in Java
try, catch, finally
Throwing exceptions
Custom exceptions
Checked vs. unchecked exceptions
List, Set, Map, Queue interfaces
ArrayList, LinkedList, HashSet, TreeSet, HashMap, TreeMap, etc.
Iterators and enhanced for-loop
Generics in collections
File handling using java.io package
Serialization and deserialization
The Serializable interface
Transient keyword
problem slove topic wise
OOpCode
project
Library Management System
Online Payment System
Ride-Sharing Application
Array list.java
Array_of_Objects.java
Array_of_object_dynamic.java
Arrayofobject.java
Class.java
Constructor.java
Diamond.java
Encapsulation problem .java
Encapsulation.java
Exception Handling.java
Hash set .java
Hasp map.java
Hierarchical_Inheritance.java
Hybrid_Inheritance.java
Key Concepts of Encapsulation.java
Method Overloading (Compile-time Polymorphism).java
Method Overriding (Runtime Polymorphism).java
Method.java
Multilevel_Inheritance.java
Multiple_Inheritance.java
Nested Inner class .java
Nested Static Class.java
Object.java
PolyArray.java
Poly_arrayInterface.java
Single_Inheritance.java
Wrapper Classes atuo boxing.java
final.java
polymorphism.java