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Description
The code for interactively evolving Lode Runner levels has some odd behavior since it was primarily developed to evolve Mario levels. Specifically, there seems to be a common situation where the width of the level is mutated to be at or around 16, the width of Mario levels. Although Lode Runner should allow for mutation of the level size, it should not be weirdly biased in this way.
I'm pretty sure that for Mario, I set things up so that there were bounds on how big/small the level could get, but I think I also restricted the precise width dimensions that were possible, since certain irregular widths actually cause the unconditional diffusion model to crash. Keep this in mind if you notice any weirdness in the code. Let me know what you see, and we'll talk about how to fix it.