Programming: Jordan Haack Graphics: Isaac Schwab
-code in corners (if we are going to use them) -new tiles: push switch, wind, arrow pusher, spring, slip -revise: bomb (smoke is 5x5) -improve collisions (on final chaser) -animate chasers (jumps, face both ways, finishing, death) -animate bg objects (possibly) -sound & music -buying from in game -pause on resume from home button -locked finished (gradual entry to finish tile, on chaser anim) -spike blocks that shoot up every so often, if you are on them then you die
1-Super mario style start screens... 2-medal menu rectangles 2-make 6 different colors of orbs/chasers 2-anim gems (or make a new orb) 3-bomb tile 3-smoke anim for bomb 5-anim chaser (take 2) 5-anim fire tile 7-new backgrounds: desert, ocean, forest, jungle, prairie, city, building 7-non unique functioning new tiles: wood, glass, spikes, lava 8-pack screens 9-about menu 9-help menu 9-buy full screen
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-finalize movement speed, acceleration -make levels x 150 -choose name -compose sound/music