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…30 shaders, rendering frames, and reading back correct pixels.
…tivates with --features spout)
…excludes for legacy glow crates
… texture, NodeConfig input injection, Y-flip passthrough)
…injection, Y-flip passthrough)
…directory, deferred discovery, NodeConfig injection)
…p), scheng-input-rtmp live stream receive, mediamtx wildcard path fix
…ture, executor submit ordering fix, doc test cleanup
…gs, BICUBIC video scaler, Syphon BGRA→RGBA swap
…-crate tests, rpath fix, zero warnings - Rgba16Float render targets (16-bit half-float, eliminates banding) - f16→u8 readback conversion for FFmpeg/NDI output - bt.709 colorspace tags on all FFmpeg output (-colorspace, -color_primaries, -color_trc, -color_range) - BICUBIC video scaler upgrade (from BILINEAR) - Syphon input BGRA→RGBA channel swap for Metal textures - MSAA fully wired: sample_count in FrameCtx, pipeline keyed on (hash, sample_count), ensure_size_msaa, attachment/resolve views - Per-crate unit tests across all input/output crates, all passing - cargo fix cleanup — zero warnings workspace-wide - rpath embedded in instrument build.rs — no DYLD_FRAMEWORK_PATH required - NodeConfig Default impl — input_textures: [None; 4] no longer required in literals - executor: output nodes presented after queue.submit() (fixes all-zero pixel bug) - doc tests changed to ignore across hotreload, osc, ffmpeg, syphon crates
…re MIDI→shader via NodeConfig.uniforms; add scheng-gradient, scheng-mixer, scheng-processor, scheng-video-mixer templates
… SDK reference docx; fix section spacing and SVG node overlaps
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