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v2.1.0 (Phoenix Branch)

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@PhoenixAki PhoenixAki released this 16 May 03:37
· 2 commits to main since this release

My first edit to this apworld. Uroogla graciously helped me get this working, and I have tested these edits as thoroughly as I could with archipelago automated tests and a full playthrough of a seed. But, still, play at your own caution until and if this gets brought into Uroogla's main branch of this apworld.

Please also note I had to make a minor edit to the way the client project was built for this release. It appears to work fine still with no notable differences after testing on an archipelago seed, but I can't guarantee that.

  • Added logic + client support for more interesting homeworld warp behavior. Warps in the first half of homeworlds can now be made to always link to other first half warps, and same for second half. This allows for more interesting homeworld routing to explore the game and access levels, at the cost of making homeworlds likely be completed earlier in seeds due to the increased access. This was achieved via 2 changes:

    1. Added an option to force the Professor's door in Autumn Plains to be open, which is tied to how homeworld warp destination is decided in Autumn Plains.
    2. Expanded the Winter Tundra Warp option to include an "always" setting which ensures second half warps from other homeworlds will always bring the player to the second half warp in Winter Tundra.
  • Added a trick (which is automatically bundled in the "easy" category) which makes logic expect the player to get the Autumn Plains wall orb by gliding and hovering to the wall. This was added with a somewhat tight glide + hover from next to the Zephyr portal in mind.