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Chances & Stats
Selisine edited this page Mar 10, 2023
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1 revision
- Territory Count
- Army Count
- Technology Level
- Army Skill
- Army Endurance
- Weapon Complexity (Weapon Upgrade Level)
- Passive Income
- Commander
- Commander Damage
- Commander Armor
- Commander Health
- Commander Morale
- Money
- Battle Chance
- Devastation Chance (2d8 + 2 * Army Skill + 3 * Weapon Complexity + Army Count + Commander Morality)
- Amount of money lost to devastation for opponent (Between 500-750 Dollars)
- Conquer Chance (2d8 + 2 * Army Skill + 3 * Weapon Complexity + Army Count + Commander Morality)
- Amount of money lost to conquer for opponent (Between 250-500 Dollars)
- Amount of money gained from conquer for player (Between 250-500 Dollars)
- Battle Outcome
- Chance for army to live or die (1d10 + Army Endurance)
- Weapon Failure (1d20 + 1 * Weapon Complexity - Army Skill)
- Battle outcome after weapon failure (1d3)
- Amount of money lost in outcome (1 & 2: Between 500-1000; 3: Between 1300-2000)
- Battle outcome after weapon failure (1d3)
- Devastation Chance (2d8 + 2 * Army Skill + 3 * Weapon Complexity + Army Count + Commander Morality)
- Chance for commanders to fight (1d2)