Skip to content
This repository was archived by the owner on Nov 7, 2024. It is now read-only.

Gameplay

Selisine edited this page Mar 10, 2023 · 2 revisions

Role of Chance

Dice play a primary role in the decision of the battles: upgrades add dice roles or lower the requirements for checks.

Turn Choices

Expand Territory

10,000 for +1 Territory

Upgrade Technology

Opens a list of options to upgrade, where each option has different effects.

Skill Training

Train your armies’ battle skills to up the outcome of winning skirmishes.

  • Adds to the battle roll for twice as much as its level (2d8 + (2 * Army Skill))
  • Base price 8,000, increases by 800 * Army Skill

Endurance Training

  • Adds to the 1d20 roll for if armies survive during weapon failure
  • Base price 8,000, increases by 1000 * Army Endurance
  • Base price 8,000, increases by 1,000 * Army Endurance

Weapon Upgrade

Upgrade your weapon complexity. Be warned, however: the higher your complexity, the higher chance it has to fail in battle.

  • Adds to the battle roll for 3 times as much as its level (2d8 + (3 * Weapon Complexity))
  • Weapon Failure determined by 1d20 being less than 5 + 1 * Weapon Complexity - 50% of Army Skill
  • Base Price 10,000, increases by 1000 * Weapon Complexity

Passive Income

By default, you gain 100 dollars every turn. However, this can be upgraded.

  • +50 Passive Income per level
  • Requires 1 territory per upgrade
  • Base price 8,000, increases by 800 * Passive Income

Commander Upgrade

By default, the player starts out with a level 1 commander. They can be leveled up in the tech tree. Commanders boost the chance of winning skirmishes by adding their morale stat to the battle roll. Commanders have a chance to fight opposing commanders (if both players have a commander) during skirmishes. This initiates a manual battle between the 2 commanders, and whoever wins will win the battle with their chosen outcome.

Recruit Army

You recruit one army for 8,000 dollars.

Battle

Player fights their opponent in a skirmish. A player can choose their goal for the outcome of the battle.

Devastate

Player can wreak havoc upon their opponent's territory.
    - Opponent loses 1 territory
    - Opponent loses 500-750 dollars
    - Opponent loses an army  

Conquer

Player conquers their opponent's territory.
    - Opponent loses 1 territory
    - Player gains 1 territory
    - Opponent loses 250-500 dollars
    - Player gains 250-500 dollars 

Pass

Passes your turn.

Weapon Failure

The complexity of a player's weapon both helps them in battle but also raises the risk.
A player's weapons are capable of failing during battle, which can cause 1 of 3 outcomes: 
    - Player loses the battle and flees with one less army and a range of cash between 500-1000
    - Player manages to escape by a thread and only has to pay 500-1000 dollars
    - The battle was devastating. Player loses 1300-2000 dollars, 2 armies, and a weapon tech level 

Clone this wiki locally