NTGameFramework.xxx and Engine.xxx are debug menu files
fovedit coalesced
original code - AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
changed code to - AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
also this is the chase camera fov changes (fov when moving) original code - m_useSpeedFoV=false Change code to m_useSpeedFoV=trueput fov to m_speedFoVNewValue=120 this should give a wider fov similar to dmc4
! removed this because its annoying and difficult to adjust
coalesced_int.bin is the original for the international english
This little guide could work for other Unreal Engine 3 games that have a debug menu.
Step-by-Step Guide
-
Use UE Explorer
- Download and open UE Explorer.
-
Find
IsNTGoldMasterinNTGameFramework- Look for this function in either the
NTWorldExecorNTWorldInfoclass (I forgot which one).
- Look for this function in either the
-
Collapse the Class
- Collapse the class.
-
Collapse Functions
- Next, collapse the functions to locate
IsNTGoldMaster.
- Next, collapse the functions to locate
-
Right-Click
IsNTGoldMaster- Choose View Table Buffer to inspect the function's bytecode.
-
Edit the Bytecode
-
Look for the sequence at the end:
01 25 02 00This indicates
truein Unreal Script. -
Change it to:
04 28 00 00This indicates
false.
-
-
Save Changes
- Save the modified buffer.
The IsNTGoldMaster function asks, "Is this the final release?" By modifying it to always output false, you successfully trick the game into thinking it's a developer build, granting access to the debug menu.
Begin going to the release tab of PS4-PKG-TOOL download and extract the latest zip
Then download fake-pkg-tools
Extract the fake pkg tools to the PS4PKGToolTemp folder
now we have ps4 pkg tool ready to extract our files
open ps4 pkgtool set your directory to where your ps4 pkg is placed
you should see your pkg file and info about it listed click on it to select it
now you want to go to the view and extract tab and extract full pkg to a folder of your choice
You should have two folders named Sc0 and Image0 within a folder named after your game
Move the files in Sc0 over to the folder in Image0 named sce_sys then delete the Sc0 folder
Now you want to rename the folder with your game name after the Title ID of your game with a -app at the end
this is what it should look like (folder will just contain your Image0 folder with all the game files)
Drag and drop the coalesced here and replace
Go back to your ps4-pkg-tool directory and go to the PS4PKGToolTemp folder
you need to generate a gp4 project file with geng4_app.exe from CUSAXXXXX-app of your dump and save it.
selected image0 as our folder to generate our gp4
save it wherever but i put it aside image0
now we are ready to pack our files back into a pkg (this requires about 30 gbs of space for temp files on your C: drive so clear up space and 17 gbs on the drive you are storing the pkg)
in our PS4PKGToolTemp folder open orbis-pub-gen.exe
go to file at the top left then press open and then go to the directory to where our gp4 file is at and doubleclick on it to open it
now press build and choose your output path and you should be done after this takes an hour to compress into a pkg
My preferred way is using ps4remotepkgsenderv2
congrats now you should have increased fov for DmC Definitive Edition
Download and extract MELE_quickIniEditor
all we really want is LECoal folder here as i havent actually ran this program to see what it does
go to the LECoal folder open your terminal there or change directory to the lecoal folder
copy and paste the original or your edited coalesced_xxx.bin file to the le coal folder
now you want to make an unpacked folder within that folder
!!!! ALWAYS BACKUP COALESCED BEFORE TWEAKS INCASE YOUR CHANGES BREAK YOUR GAME!!
there is a original coalesced_int.bin here incase with zero edits
so everything should look like this at this point
open terminal/powershell whatever you use that gives you access to your command line
windows instructions
cd -path "yourLECoaldirectory"
The command to unpack is: .\LECoal.exe unpack Coalesced_XXX.bin "your Unpacked folder directory”
your unpacked folder should contain your ini files now
make your changes to your inis
Go back into PowerShell, Type:
.\LECoal.exe pack "Your Unpacked directory" Coalesced_XXX.bin
linux instructions (requires wine)
cd (your LECoal directory)
wine LECoal.exe unpack Coalesced_XXX.bin YourUnpackedDirectory/
make your changes
wine LECoal.exe pack YourUnpackeddirectory/ Coalesced_XXX.bin
now you should have our new coalesced bin
replace it in your unpacked game files and repack your game and enjoy!






