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Getting Started

shanej1995 edited this page Jul 21, 2026 · 2 revisions

Getting Started

Basic Usage

Entering the Simulation

  1. Power the Activation Core

    • Connect Forge Energy (FE) to the Activation Core
    • Default cost: 10,000 FE per activation
    • Configurable in server config
  2. Running stasis script on computer

    • Place CC: Tweaked computer on top of core
    • Run stasis.lua on computer by typing "stasis"
    • You'll see a darkness effect (fade animation)
    • After 6 seconds, you're teleported to your plot
  3. Your Plot

    • Each player gets a dedicated plot in the Simulation Dimension
    • Plots are auto-allocated based on your UUID
    • Invisible barriers prevent you from leaving your plot
    • Coordinates are normal (±1250 blocks from plot center)

Working in Your Plot

  • Build freely - No restrictions on block placement
  • Run contraptions - Full Create mod functionality
  • Store items - Chests and other storage work normally
  • Modify terrain - All block types available

Exiting the Simulation

Using Exit Beacon (Recommended)

  • Hold or use the Exit Beacon item
  • You're teleported back to your original location
  • All inventory, armor, effects, and XP are restored
  • Snapshot is automatically cleaned up

Important: Always use the Exit Beacon. Other exit methods may leave you stuck.

Your First Contraption

  1. Enter simulation and find a flat area
  2. Build a small contraption (e.g., rotating shaft with gears)
  3. Test it to make sure it works
  4. Use Exit Beacon to leave
  5. Re-enter anytime to continue building

Multiplayer

  • Up to 25 players by default (configurable)
  • Each player has their own isolated plot
  • Plots are arranged in a grid for efficiency
  • No interference between players' contraptions

Automation with ComputerCraft

The activation core exposes some peripherals to computers, so you can create your own script for entering the simulation if you would like to.

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