Repository navigation
Barcode Battler II
- Home
- Barcode Battler II (You are here)
- Barcode Boy
- Barcode Taisen Bardigun
- Nintendo Super System
- Real Time Clock
- Sunsoft Pachinko
- Super Famicom Box
- Nintendo SuperDisc
- XBand
Epoch's Barcode Battler II plugs into the Super Famicom's controller port 2 through the BBII Interface. SuperSnes9x emulates both:
- Load a game that reads it (see the list below).
- Turn on Input > Barcodes > Connect. The Barcode Battler takes port 2's place, and the dialog's title reads "Barcode Battler II (Connected)".
- Open Input > Barcodes > Scan Barcode..., then type a barcode, press Random for a made-up one, pick a card from the list, read it from a picture, or hold it up to a camera, and press Scan.
The code waits in the interface until the game reads it, and the screen then shows Barcode Battler: <code> read by the game. Input > Barcodes > Use Last Barcode Again swipes the last card again. The three menu items also have hotkeys, on the Barcodes tab of the hotkey settings.
Some games look for the Barcode Battler only when they start; reset the game if it doesn't respond.
The card list has 1,331 known barcodes from 41 card sets, and you can search it by name, set or barcode. Any 13-digit EAN-13, 12-digit UPC-A or 8-digit EAN-8 barcode works too. A code whose check digit doesn't add up can still be sent.
The barcode isn't part of the recorded input, so movies and netplay don't carry it.
To read barcodes with a camera, turn on Enable Video Camera and pick the camera in Video > Display Configuration.
- Alice no Paint Adventure
- The Amazing Spider-Man: Lethal Foes
- Conveni Wars Barcode Battler Senki
- Donald Duck no Mahou no Boushi
- Doraemon 2: Nobita no Toys Land Daibouken
- Doraemon 3: Nobita to Toki no Hougyoku
- Doraemon 4: Nobita to Tsuki no Oukoku
- Dragon Slayer: Eiyuu Densetsu II
- Hatayama Hatch no Pro Yakyuu News! Jitsumei Ban
- J.League Excite Stage '94
- J.League Excite Stage '95
- Lupin Sansei: Densetsu no Hihou o Oe!
The card list, and the photos below, hold Barcode Battler card series rather than games: Epoch's own sets (Barcode Battler I and II and their boxes, Conveni Wars Seiden, Barcode Fighter and more) and licensed ones such as Super Mario Kart, Super Mario World, The Legend of Zelda and Street Fighter II. They were made to be played on the Barcode Battler handheld itself; the Super Mario Kart game, for one, never reads a barcode.
Any card works in any game above. The games turn a barcode's digits into their own stats, so a Super Mario Kart card scanned into Conveni Wars Barcode Battler Senki gives whatever fighter its digits make, not a Mario Kart character. Barcodes from everyday products work the same way.
Download the following files:
battler_part1.zip
battler_part2.zip
Barcode images were approved for usage by it's author Viti from https://cards.bimbiribase.xyz
Rename:
battler_part2.zip => battler.z01
battler_part1.zip => battler.zip
create a folder barcodes/battler/ next to the executable (emulator) and extract the content of these files:
├─barcodes/
├──battler/
├───batman/
├───bb1/
├───bb1box1/
├───bb1box2/
├───bb1box3/
├───bb2/
├───bb2box1/
├───bb2box2/
├───bb2box3/
├───bbseiden1/
├───bbseiden2/
├───bbseiden3/
├───bbseiden4/
├───bbsfc/
├───bbspain/
├───bfighter1/
├───bfighter2/
├───bgame/
├───breezeland/
├───bworld/
├───cbutouden1/
├───doraemoncorocoro/
├───dslayer/
├───fatalfury/
├───hatterman/
├───jleague/
├───marioworld/
├───meijichoco/
├───mkart/
├───ninensei/
├───odakyu/
├───sfighterii/
├───superv1/
├───worldcup94/
├───yakyuu/
└───zelda/