A board game from my childhood with artificial intelligence
-
Like GO, one or more stones will be out if they are closed by stones from another side. Losing more than three stones will lose the game.
-
In each step, one stone is allowed to be moved to a neighboring gap position by clicking the stone and then clicking the gap.
-
The player (red) takes the first step. The AI that controls green is selected in manu "AI".
Download Jar: https://github.com/sheetsvicky/Watermelon/releases/download/2.0/Watermelon.jar
