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// Daniel Shiffman
// http://www.learningprocessing.com

// Exercise 19-3: Go back and rewrite the therapy client
// Exercise 19-4: Go back and rewrite the therapy client
// to use <code>clientEvent()</code> rather than
// client.available() in draw(). This is trickier than
// it might initially seem because it requires the use
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// Daniel Shiffman
// http://www.learningprocessing.com

// Exercise 19-4: Expand the whiteboard to allow for
// Exercise 19-5: Expand the whiteboard to allow for
// color. Each client should send a red, green, and blue
// value in addition to the XY location. You will not
// need to make any changes to the server for this to work.
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// Daniel Shiffman
// http://www.learningprocessing.com

// Exercise 19-5: Create a two-player game of Pong
// Exercise 19-6: Create a two-player game of Pong
// played over the network. This is a complex assignment,
// so build it up slowly. For instance, you should get
// Pong to work first without networking (if you are
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// Daniel Shiffman
// http://www.learningprocessing.com

// Exercise 19-6: If you have an Arduino board, build
// Exercise 19-7: If you have an Arduino board, build
// your own interface to control a Processing sketch
// you have already made. (Before you attempt this,
// you should make sure you can successfully run the
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