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Agent Ergonomics (AX)

AX = Agent Experience. Measure and improve how well a tool, API, SDK, skill, or system serves an average agent — derived first-principles from what an agent fundamentally is, not from translating DX.

This project is a skill (skill/agent-ergonomics/SKILL.md) that is both an evaluator (system → measured AX) and a designer (→ prioritized fixes + patches). Full model + rationale: docs/ax-model.md.

The model in one screen

  • Matrix: 5 surfaces (Disclosure · Interface · Loop · Recursion · Human) × 6 orthogonal lenses (Coherence (DRY↔WET) · Economy · Determinism · Verifiability · Prior-alignment · Safety). Each cell = how that surface fares on that quality.
  • Measurement: a purposeful instrument toolbox (telemetry, counters, perplexity/cold-call, Elo, IRT, trajectory, Pareto, friction-coding) — no fixed integer rubric. Combines into an AX profile + Pareto (+ optional scalar).
  • Probes: a standardized battery T0–T6 + static run by a baseline workagent (harness-agnostic) — incl. T5 compaction-survival (≥3 levels) and T6 refinement/autonomy-ceiling.
  • Workflow: Screen → Deep → Designer.
  • Output: a .work literate report whose evidence is source blocks referencing real code at real lines; this project ships the .work renderer.

Status

Defined (via grill-me). Build order: Full Deep harness first — see the backlog in docs/ax-model.md. First target: the OOTA catalog. Own vendored subtree at github.com/shinyobjectz/agent-ergonomics.

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