Releases: shipshitgames/shipshit.games
Releases · shipshitgames/shipshit.games
v0.2.0
What's Changed
- fix(deploy): pull api image from github.repository, not a stale hardcode by @VincentShipsIt in #236
- fix(deploy): don't fail a healthy deploy in print_summary by @VincentShipsIt in #238
- fix(deploy): stop excluding apps/docs from the Vercel upload archive by @VincentShipsIt in #240
- feat(assetgen): game prebuild token-staleness gate (check-token-staleness) — #47 by @VincentShipsIt in #242
- feat(web): instrument show→site→buy funnel analytics (#32) by @VincentShipsIt in #241
- refactor(assetgen,desktop): extract dependency-free provider catalog (#194) by @VincentShipsIt in #239
- refactor(ressources): extract shared yt-dlp helper — fix sync-channel ignoring RESSOURCES_YT_DLP (#199) by @VincentShipsIt in #237
- feat(assetgen): optional Real-ESRGAN upscale pre-pass by @VincentShipsIt in #234
Full Changelog: v0.1.0...v0.2.0
v0.1.0
First production release on the release-driven deploy pipeline (genfeed mirror):
api → Docker on EC2 (in the RDS VPC, over Tailscale + SSM), web/app/docs → Vercel.
- feat(deploy): release-driven production pipeline (api→EC2, web/app/docs→Vercel)
- ci(deploy): relay-tolerant Tailscale host preflight (#235)
- feat(cli):
ssg newgame-repo scaffolder (#229) - feat(assetgen): outline-tint postprocess pass (#230)
- feat(assetgen): sprite frame-set geometry checker (#232)
- refactor(web): extract home page into section components (#231)
- feat(web): migrate Vercel Analytics → PostHog (analytics + feature flags) (#233)