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fix: The pauseThreshold was being mutated directly onto the asset obj…#86

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dazzatronus merged 27 commits intomainfrom
hotfix/pauseThreshold-zod-validation
Mar 16, 2026
Merged

fix: The pauseThreshold was being mutated directly onto the asset obj…#86
dazzatronus merged 27 commits intomainfrom
hotfix/pauseThreshold-zod-validation

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…ect (richCaptionAsset['pauseThreshold'] = 5), but the SDK's ResolvedClipSchema uses @shotstack/schemas which has .strict() mode — rejecting unknown keys.

…ect (richCaptionAsset['pauseThreshold'] = 5), but the SDK's ResolvedClipSchema uses @shotstack/schemas which has .strict() mode — rejecting unknown keys.
@Kratos2k7 Kratos2k7 requested a review from dazzatronus March 11, 2026 09:32
@Kratos2k7 Kratos2k7 self-assigned this Mar 11, 2026
@Kratos2k7 Kratos2k7 added the bug Something isn't working label Mar 11, 2026
Umarnadeem7222 and others added 26 commits March 12, 2026 06:38
…ring drag still fires every 100ms, so the caption visually re-flows live as you drag the edge handle.
…olor when no active property is set. The "with-active" variants verify only the active word changes color/scale.
…th typeof activeStroke === "object" before accessing .width, .color, .opacity
@dazzatronus dazzatronus merged commit ad03abe into main Mar 16, 2026
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@dazzatronus dazzatronus deleted the hotfix/pauseThreshold-zod-validation branch March 16, 2026 08:47
github-actions bot pushed a commit that referenced this pull request Mar 16, 2026
## [2.4.1](v2.4.0...v2.4.1) (2026-03-16)

### Bug Fixes

* improve player asset loading and resolution ([#87](#87)) ([b4d6091](b4d6091))
* The pauseThreshold was being mutated directly onto the asset obj… ([#86](#86)) ([ad03abe](ad03abe))
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🎉 This PR is included in version 2.4.1 🎉

The release is available on:

Your semantic-release bot 📦🚀

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