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2.1. GDScript Code Example
Lucas Melo edited this page Jun 20, 2026
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2 revisions
extends Node2D
@onready var shadow: Shadow2D = $Shadow2D
func _ready() -> void:
shadow.width = 48.0
shadow.height = 16.0
shadow.offset = Vector2(0, 10)
shadow.color = Color(0, 0, 0, 0.5)extends CharacterBody2D
@onready var shadow: Shadow2D = $Shadow2D
@export var shadow_width: float = 52.0
@export var shadow_height: float = 18.0
@export var shadow_offset: Vector2 = Vector2(0, 8)
func _ready() -> void:
shadow.apply_dimensions(shadow_width, shadow_height, shadow_offset)@onready var shadow: Shadow2D = $Shadow2D
func _ready() -> void:
shadow.width = 72.0
shadow.height = 26.0
shadow.shadow_steps = 3
shadow.step_falloff = 0.7
shadow.smoothing_amount = 0.0