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Description
The new HDRP pipeline currently only seems to support instance meshes for terrain details. The following needs to be added to HEU_TerrainUtility.ApplyDetailLayers():
#if UNITY_2021_2_OR_NEWER
if( detailPrototype.usePrototypeMesh )
detailPrototype.useInstancing = true;
#endif
There's also a new property on detail prototypes that will need to be added to HEU_DetailPrototype
// Summary:
// Controls how far away detail objects are from the edge of the hole area.
public float holeEdgePadding { get; set; }
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