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Isn't that the expected behaviour? |
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yes, but that also means that we're stuck in syncing state forever if sync fails, which it won't yet because we are not responding with anything yet |
ppca
approved these changes
Oct 7, 2025
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There was a point where in the update for
MeshState, we weren't removeneed_syncwhen transitioning toActive. Also, the connection wasn't transitioning properly as it would overwrite the syncing on the next ping.This fixes those issues, but might put us in the syncing state if sync is going to fail. If it becomes an issue on devnet, will fix later. Just trying to keep this fix small for now. The unit tests for mesh have been updated to accommodate syncing state.