VR180 Silver Bullet 2.0 — the native Rust + wgpu rewrite (one self-contained binary per platform, no Python).
Highlights
- DJI Osmo VR180 mod (
.osv) — the headline source: exact per-lens factory dewarp (5-coeff Kannala-Brandt + Brown-Conrady tangential), output on par with DJI Studio, with a real-time preview the whole way. Per-eye manual override. - GoPro Max 2 VR180 mod
.360(EAC) — full GPU pipeline: zero-copy decode, noise reduction, and automatic firmware vs no-firmware rolling-shutter detection from the CORI stream. - Precise stabilization + rolling shutter — camera-lock or velocity-dampened soft-stab (Gyroflow-style, Response control) + per-scanline RS correction on every output path. Both on by default.
- 10-bit color pipeline end-to-end — CDL, 3D LUT (D-LogM→Rec.709 bundled), white balance, saturation, sharpen, mid-detail — identical stack in preview and export.
- Noise reduction — temporal NR via Apple VideoToolbox, in-process and fully 10-bit, GPU-resident zero-copy (macOS, export-only).
- Output projections — half-equirect VR180 SBS, or a normalized equidistant fisheye SBS (195° Osmo / 185° GoPro).
- Export — H.265 10-bit (Rec.709): VideoToolbox on macOS, GPU-resident NVDEC→wgpu→CUDA→NVENC on Windows (~36 fps @ 8K on an RTX 4090), libx265 fallback, ProRes. Up to 8192×4096, VR180 / APMP / YouTube metadata, APAC / ambisonic / stereo audio, trim-accurate.
- App — real-time WYSIWYG preview (zoom magnifier, SBS / anaglyph / 50% overlay / single-eye views), unified batch + export bar with progress/ETA, English / 简体中文.
Downloads
- macOS (Apple Silicon) —
VR180-Silver-Bullet-2.0.0-mac-arm64.dmg. Signed + notarized (Developer ID) — opens without Gatekeeper warnings. - Windows installer —
VR180-Silver-Bullet-2.0.0-windows-x64-setup.exe— per-user install (no admin), Start Menu shortcut, uninstaller. Unsigned, so SmartScreen may warn: More info → Run anyway. - Windows portable —
VR180-Silver-Bullet-2.0.0-windows-x64.zip— unzip and runvr180-gui.exe.
Windows 10/11 x64, NVIDIA GPU recommended (NVDEC/NVENC fast paths; other GPUs fall back to software encode automatically). Settings persist per-OS.
What's new in this build (2026-06-16, macOS)
The macOS DMG is now available (signed + notarized), and this build also adds:
- Fixed the faint EAC face-boundary seam at azimuth / elevation ±45° — the projection now clamps each face to its interior, so bilinear sampling no longer bleeds across the s0↔s4 stitch. Both eyes, half-equirect + fisheye, preview + export.
- Faster first frame when loading
.osv/.360off slow or external drives — cached metadata reads, deferred full-res decoder, and a gate against rapid-play respawns. - Stabilization + rolling-shutter correction on by default, plus the
.360firmware-RS auto-detect. - 简体中文 UI option and a refreshed app icon.
The Windows
.exe/.ziphere are the original pre-release builds. The macOS-side fixes are shared cross-platform code (WGSL + Rust) and will reach Windows on its next packaged build.