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ghost
approved these changes
Oct 20, 2020
| background-color: var(--dark-theme-btn-disabled-bg); | ||
| color: var(--dark-theme-btn-disabled-color); | ||
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| background-color: var(--dark-theme-btn-disabled-bg)!important; |
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Is there a reason to use !important here over disabling pointer events?
not a major issue here, but afaik !important is often avoided since it can be difficult to debug in conflicting cases
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antd had it own [disabled]:hover color state. I could do that instead but all of this is confined to just the buttons in this folder
schoinh
reviewed
Oct 20, 2020
| simulariumController.playFromTime(time + timeStep); | ||
| const { time, timeStep, simulariumController, totalTime } = this.props; | ||
| let newTime = time + timeStep; | ||
| if (newTime === totalTime) { |
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Is there any chance newTime could be greater than totalTime?
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I don't think it ever should be, but I did use that as a check in other places in case there is a rounding issue somewhere or something, I cad add that here
schoinh
approved these changes
Oct 20, 2020
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Problem: when the trajectory got to the end of the file, it stopped playing, but the play button was still in the "playing" state.
Fix:
Other fixes:
Pull request recommendations:
Thanks for contributing!