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New hazard: the Sentry Turret. The first hazard that shoots back. A fixed gun emplacement tracks the nearest racer inside its firing arc, charges up with a warning glow, then fires a glowing bolt at them with its own zap-and-thunk sound. The bolt doesn't freeze or kill you — it bursts on impact and knocks you off your line — but a shove into lava or off a ledge does the rest, so it's brutal guarding a narrow pass. The charge-up is your tell: break out of the barrel's line while it's locking on and the shot fizzles, so juke across the arc rather than crawl through it. Duck behind a wall or fence and you're safe — a barrier blocks the turret's line of sight (it won't even fire at you) and stops any bolt already in the air. In an Antlion round the turret also targets the antlions — a hit knocks them back, so a well-placed turret helps fend off the swarm. Authors place it from the hazards palette and aim its mount facing (the centre of its firing cone, shown right in the editor); rival AI racers keep out of the line of fire. Lightning rounds leave it alone (it's a stationary, timed hazard).
Editor: placed objects are selected right away. Drop a hazard or boon and it's immediately selected in the cursor tool — grab, rotate, resize, or delete it on the spot without first clicking Select. Place the next one by picking it from the palette again.