Gameplay & Balance
- Checkpoint flags no longer drag rounds out. When everyone still in the race is just respawning on checkpoint (Second Wind) flags and nobody's pushing for the goal, the round now triggers its hurry-up collapse instead of stalling — the closing lava burns the flags and forces a finish. A racer who's leaned on a respawn counts like a downed racer for the "last one standing" timer; touching a flag while still actually racing for the goal doesn't, so you keep your shot at the win.
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