v1.0.0
This release contains the first working version of the TA-PRM algorithm with optional temporal pruning. Additional surrounding logic ensures that the algorithm can operate on an environment with different types of obstacles.
As obstacles, points, lines, and polygons with corresponding buffer radii are considered. Probabilistic roadmap sampling is performed using the Halton sequence, and temporal availabilities are modeled through time-dependent cost intervals. Example workflows of the algorithm execution can be found in the src/examples folder, while src/evaluation contains first evaluation scripts to highlight runtime performance.
A detailed changelog can be found under the following link: https://github.com/sjschlapbach/ta-prm/commits/v1.0.0
What's Changed
- feat: add environment for development with corresponding methods by @sjschlapbach in #1
- feat: introduce automated testing by @sjschlapbach in #2
- feat: add black formatting and corresponding ci check by @sjschlapbach in #3
- feat: add simple point geometry class with basic temporal checks by @sjschlapbach in #4
- refactor: extract shape-unspecific functions to parent geometry class by @sjschlapbach in #5
- enhance: add test cases for geometry parent class by @sjschlapbach in #6
- feat: add line geometry object by @sjschlapbach in #7
- feat: introduce polygon geometry and tests by @sjschlapbach in #8
- feat: add possibility to save and load geometry objects to json by @sjschlapbach in #9
- feat: add saving and loading functions for all geometry classes by @sjschlapbach in #10
- enhance: update environment structure to custom geometry elements by @sjschlapbach in #11
- feat: add recurrence parameters to the obstacles list of an environment by @sjschlapbach in #12
- enhance: add recurrence parameter to geometry instead of environment by @sjschlapbach in #13
- refactor: use constructors to create objects from JSON representation by @sjschlapbach in #14
- feat: implement environment instance in preparation to run algorithm by @sjschlapbach in #15
- enhance: add possibility to automatically generate obstacles in an environment by @sjschlapbach in #16
- feat: add graph class with collision-free vertex sampling by @sjschlapbach in #17
- feat: add connection function for graph and all related methods to obtain time-annotated graph edges by @sjschlapbach in #18
- enhance: limit maximum connections during graph construction through parameter by @sjschlapbach in #19
- enhance: distinguish static and dynamic obstacles by color coding by @sjschlapbach in #20
- feat: add availability checking function for timed edges by @sjschlapbach in #21
- feat: add possibility to connect start and goal node to graph by @sjschlapbach in #22
- feat: implement first working version of TA-PRM algorithm, including examples and test suite extension by @sjschlapbach in #23
- fix: ensure that nodes are connected to closest neighbours first by @sjschlapbach in #24
- enhance: change the sampling to Halton sequence method for low-dispersion by @sjschlapbach in #25
- feat: add possibility to create simulation video from environment instance and solution path by @sjschlapbach in #26
- feat: add algorithm version with limited temporal precision by @sjschlapbach in #27
- enhance: plot inactive obstacles during simulation with low opactity by @sjschlapbach in #28
- Release v1.0.0 by @sjschlapbach in #29
New Contributors
- @sjschlapbach made their first contribution in #1
Full Changelog: https://github.com/sjschlapbach/ta-prm/commits/v1.0.0