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Releases: skelekon/4e-portable-compendium-module-maker

Module Maker v2.0.1

09 Dec 23:30
69f12b9

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Fixed some issues where class features were not being parsed. Improved class formatting.

Module Maker v2.0.0

05 Jun 04:50
65cc4c7

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Extensive changes to clean up and make consistent all the XML structures produced.
(If you have a current campaign and using modules produced by an earlier version you should probably continue using them until beginning a new campaign.)

Assorted quality of life improvements

Some changes to maintain compatibility with the March 2024 FGU release.

Module Maker v1.7.7

06 Jan 04:55
875e81a

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What's Changed

  • Removed -s flag from NPCs & Traps etc so that they can be unlocked by @skelekon in #63

Full Changelog: v1.7.6...v1.7.7

Module Maker v1.7.6

26 Nov 23:54
b3a4ae7

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What's Changed

  • Broke out largest classes of Feats to own lists. by @skelekon in #62

Full Changelog: v1.7.5...v1.7.6

Module Maker v1.7.5

23 Nov 05:55
80cc518

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What's Changed

  • Minor improvements to some elements parsing by @skelekon in #61

Full Changelog: v1.7.4...v1.7.5

Module Maker v1.7.4

15 Nov 01:15
897933b

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Full Changelog: v1.7.3...v1.7.4

Module Maker v1.7.3

09 Nov 00:32
e98bef2

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Full Changelog: v1.7.2...v1.7.3

v1.7.2

08 Nov 05:35
558bd39

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What's Changed

Full Changelog: v1.7.1...v1.7.2

v1.7.1

07 Nov 09:57
6d8a832

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What's Changed

Full Changelog: v1.7.0...v1.7.1

Module Maker v1.7.0

07 Nov 09:54
d9b1877

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What's Changed

Full Changelog: v1.6.0...v1.7.0