What's Changed
- Add liquid glass demo for the docs by @skydoves in #107
- Add liquidglass demo on the playground by @skydoves in #108
- Reimplement the Liquid Glass shader implementation and add Acknowledgments by @skydoves in #109
- Fix: webpack for WASM apps by @skydoves in #110
- Update CodeRabbit reviewing rules by @skydoves in #117
- Fix RenderThread stack-overflow crash in backdrop blur (sky + cloudy) by @l2hyunwoo in #116
- style(sample): redesign demo app with magic-hour theme and glass-card polish by @l2hyunwoo in #115
- fix(ci): trim CodeRabbit tone_instructions under 250-char limit by @l2hyunwoo in #118
- fix: pass blur radius directly to RenderEffect/BlurEffect instead of halving it by @l2hyunwoo in #114
- Add host screenshot testing with Roborazzi by @l2hyunwoo in #120
- fix(ci): don't fail screenshot-comment job when no diff artifact exists by @l2hyunwoo in #122
- ci: always post a screenshot summary comment on PRs by @l2hyunwoo in #123
- perf(android): capture at scale to fix legacy CPU blur scroll ANR (#44/#33) by @l2hyunwoo in #121
- Prepare for release 0.6.0 by @skydoves in #126
Full Changelog: 0.5.0...0.6.0