Releases: skykooler/Lightningbeam
Releases · skykooler/Lightningbeam
Release list
Lightningbeam v1.0.9-alpha
1.0.9-alpha:
Bugfixes:
- Fix audio recording placement: a second recording landed at the wrong spot (and clicking/dragging clips was similarly off) at any tempo other than 60 BPM — recordings now start exactly at the playhead at any tempo
- While recording a second audio clip, the live bar showed as a zero-length clip until you stopped; it now grows as you record
- MIDI clips were drawn with the wrong length (their end grew too fast) at tempos other than 120 BPM
- Recording a MIDI clip didn't mark the project as having unsaved changes, so closing or starting a new file didn't prompt to save
- Audio and MIDI recording can now be undone (and redone)
Lightningbeam v1.0.8-alpha
1.0.8-alpha:
Changes:
- Mobile/touch UI (experimental, testing only — not built or packaged for mobile yet; enabled on desktop with the LB_MOBILE_UI environment variable): work-in-progress phone-friendly interface with a vertical sliding-window pane stack you drag to reveal panes, a new-file intent picker, a selection inspector sheet, a keyboard-primary music surface, a Focus/Patch node editor, long-press context menus, a command palette, and landscape/orientation support
- Text layers: add and edit text with a chosen font; non-bundled fonts are embedded in the project so it renders on machines that lack them
- Animated GIF export (parallel palette encoding)
- Audio tag metadata (title, artist, album, genre, year, track, comment) is written into exports — ID3v2 for MP3, iTunes/MP4 atoms for AAC, Vorbis comments for FLAC, RIFF INFO for WAV — with sensible defaults (year, artist/album remembered between exports)
- Lossy WebP image export, so the quality control now actually applies
- SVG export now includes text layers, as real font-independent glyph outlines
- Crash recovery: the editor autosaves your work to a recovery file in the background and offers to restore it after an unclean shutdown
- Prompt to save unsaved changes before starting a new file, opening another, or quitting
- Faster saves on painting projects: unchanged raster frames are no longer re-encoded every save
Bugfixes:
- FLAC export previously wrote a WAV file with a .flac extension; it now encodes real (compressed) FLAC
- ProRes 422 export always failed; it now encodes 10-bit 4:2:2 correctly
- Fix VP8 video export with audio (muxed into WebM instead of an incompatible container)
- The WebP "Quality" slider had no effect
- Starting a new file now fully resets the audio engine, so instruments and voices from the previous project no longer linger
- Fix oscillator/synth phase drift over long playback
Lightningbeam v1.0.7-alpha
1.0.7-alpha:
Changes:
- HDR video support: PQ/HLG/BT.2020 video is now read correctly (decoded to scene-linear), with a per-document output mode (clip vs highlight rolloff) and 10-bit HDR export (HEVC Main10, PQ or HLG)
- Hardware-accelerated video decode (VAAPI) for both playback and export, including a GPU NV12 preview path; the editor now runs on a shared VAAPI-capable GPU device so decode → composite → encode stay GPU-resident
- SVG import and export for vector layers: export the current frame to .svg, and import .svg as a new vector layer (Ctrl+I)
- Export fit modes: choose Stretch, Letterbox, or Crop when the export resolution's aspect ratio differs from the document (video and image export)
- Videos imported directly and dragged in from the asset library now use the same placement, so they no longer end up with different aspect ratios
- Resizing the document now leaves raster layers untouched; the Info Panel shows the active raster layer's size and a "Layer to document size" button (scale or expand/crop)
- The active raster layer now shows a dashed outline on the canvas
- H.264 export gained a color-range option (Limited/TV or Full/PC)
- Hide/Show Layer now works
Bugfixes:
- Fix sped-up and jerky 4K video playback (frame-index frame cache + request-based seeking)
- Fix washed-out HDR/10-bit video (propagate stream color tags to hardware frames, P010 import)
- Fix the final frame(s) of a clip occasionally failing to render at the end of the stream
- Fix the CPU export color path producing shifted colors on unusual resolutions (BT.709 + honor the chosen range)
- Fix fills occasionally vanishing after a paint-bucket or lasso cut
- Fix silent gaps in exported audio
- Fix black video thumbnails and decoder thrashing
- Fix file-descriptor and GPU-memory leaks on hardware-import error paths
- SVG export now omits hidden layers; SVG import respects gradient opacity
- Fix the macOS/Windows build (hardware export is Linux-only)
Lightningbeam v1.0.6-alpha
1.0.6-alpha:
Changes:
- Hardware-accelerated H.264 video export: each frame is rendered and encoded on the GPU (zero-copy VAAPI), roughly 2x faster, with automatic fallback to software encoding when hardware acceleration isn't available (Linux, Intel/AMD only for now)
- Video export now runs on a background thread, so the UI stays responsive during export
- Grouped and nested video clips now composite on the GPU path
- Video is now packed into and streamed from the .beam project container
Bugfixes:
- Fix an export hang when a video's audio track is shorter than the video
- Fix a sample key-range overlap bug in instruments
Lightningbeam v1.0.5-alpha
1.0.5-alpha:
Changes:
- Add shape tweens (morph vector geometry between keyframes)
- Fix motion tweens for groups and movie clips
- Group geometry and Convert to Movie Clip now work on DCEL vector shapes
- Region/lasso select now cuts the shape and feeds the normal selection, so Group, Convert, Delete and Properties all work from a lasso (hold shift to add to the selection)
- Clip instances now draw on top of a layer's loose shapes
- Add onion skinning for raster and vector layers, with tinted ghosts and settings in the Info Panel
- Images can now fill vector shapes (None / Solid / Gradient / Image fill types)
- Imported images can be placed on the canvas
- Add a raster keyframe timeline UI with explicit keyframe creation; click a keyframe diamond to snap the playhead to it
- Stream audio, video and images to and from the project file instead of holding them in memory, supporting arbitrarily long media
- Persist (and resume) waveforms and video thumbnails in the project file
- Use low-res proxies for fast cold scrubbing of raster frames
- Bound memory use for raster pixels, GPU textures, video frames and decoded images on large projects
- Video export is roughly 4x faster
- Downmix surround video audio to stereo
Bugfixes:
- Fix video export resolution scaling and a post-export UI hang
- Fix gamma handling and improve brush canvas performance
- Fix a save crash on projects with zero or sparse audio
- Fix raster strokes vanishing when committed
- Fix image fill mapping (anchor to the fill's bounding box)
- Fix video thumbnail strip bugs
Lightningbeam v1.0.4-alpha
1.0.4-alpha:
Changes:
- Beats are now the canonical time representation (replacing seconds)
- Tempo can now be non-constant (variable BPM)
- All events now have time references in seconds, measures/beats, and frames
- Add piano roll note snapping
- Snap to beats in measures mode
- Add velocity and modulation editing
- Add pitch bend support
- Add automation inputs for audio graphs
- Add automatable volume and pan controls to default instruments
- Add count-in and metronome
- Add drawing tablet input support
- Set default timeline mode based on activity
- Tweaked automation lane appearance
- Double CPU rendering performance by switching to tiny-skia
Bugfixes:
- Fix MIDI track recording previews
- Fix timeline elements not updating on BPM changes
Lightningbeam v1.0.3-alpha
1.0.3-alpha:
Changes:
- Add gradient support to vector graphics
- Add "frames" timeline mode
- Reduce CPU usage at idle
- Allow group tracks' audio node graphs to be edited
Bugfixes:
- Support Vello CPU fallback on systems with older GPUs
Lightningbeam v1.0.2-alpha
1.0.2-alpha:
Changes:
- All vector shapes on a layer go into a unified shape rather than separate shapes
- Keyboard shortcuts are now user-configurable
- Added webcam support in video editor
- Background can now be transparent
- Video thumbnails are now displayed on the clip
- Virtual keyboard, piano roll and node editor now have a quick switcher
- Add electric guitar preset
- Layers can now be grouped
- Layers can be reordered by dragging
- Added VU meters to audio layers and mix
- Added raster image editing
- Added brush, airbrush, dodge/burn, sponge, pattern stamp, healing brush, clone stamp, blur/sharpen, magic wand and quick select tools
- Added support for MyPaint .myb brushes
- UI now uses CSS styling to support future user styles
- Added image export
Bugfixes:
- Toolbar now only shows tools that can be used on the current layer
- Fix NAM model loading
- Fix menu width and mouse following
- Export dialog now remembers the previous export filename
Lightningbeam v1.0.1-alpha
1.0.1-alpha:
Changes:
- Added real-time amp simulation via NAM
- Added beat mode to the timeline
- Changed shape drawing from making separate shapes to making shapes in the layer using a DCEL graph
- Licensed under GPLv3
- Added snapping for vector editing
- Added organ instrument and vibrato node
Bugfixes:
- Fix preset loading not updating node graph editor
- Fix stroke intersections not splitting strokes
- Fix paint bucket fill not attaching to existing strokes
Lightningbeam v1.0.0-alpha
1.0.0-alpha:
Changes:
- New native GUI built with egui + wgpu (replaces Tauri/web frontend)
- GPU-accelerated canvas with vello rendering
- MIDI input and node-based audio graph improvements
- Factory instrument presets
- Video import and high performance playback