fix: road_warrior audio.yaml HashMap format#16
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…ialization Converts mood_tracks from old list-of-objects format to HashMap<String, Vec<MoodTrack>> matching the low_fantasy reference. Maps 44 .ogg files to combat, chase, exploration, tension, rest, convoy, and faction mood categories. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Apr 10, 2026
Section 4 of docs/wiring-diagrams.md described the Kokoro TTS streaming pipeline — SentenceSegmenter → VoiceRouter → DaemonSynthesizer → Kokoro → NarrationChunk + binary voice frames → AudioMixer ducking. That entire pipeline was retired in Epic 27-1 when the sidequest-daemon was narrowed to a single-purpose Flux image renderer. The diagram has been a lie ever since. ADR-076 / story 27-9 completes the protocol cleanup by removing the GameMessage::NarrationChunk variant and the UI narration buffer that was designed to synchronize text reveal with incoming PCM voice frames. This commit brings docs/wiring-diagrams.md into agreement with reality. ## Changes - Section 4 content: replaced with a concise removal note that points at Section 1 (Core Turn Loop) for the current two-message narration flow, and at ADR-076 for the rationale. - Section numbering preserved (Section 4 is now "removed" rather than renumbered) so that anchor links #5-music--audio through #16-genre-pack-loading do not break for anyone linking into this doc. - Table of Contents line 16 updated to reflect the removal. The current narration flow — already fully documented in Section 1 (Core Turn Loop) — is just: GameMessage::Narration { text, state_delta, footnotes } GameMessage::NarrationEnd { state_delta } No replacement diagram is needed for Section 4; the pipeline it described simply no longer exists. Paired commits: - sidequest-api: 6e0da20 - sidequest-ui: c1443a1 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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