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GameSync v1.0.0

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@sliky1992 sliky1992 released this 22 Jun 20:11
· 4 commits to main since this release

First release of GameSync — self-hosted real-time game-save sync.

What's included

  • Hub (run from source via Docker — see the README).
  • Windows clientGameSyncClient-win-x64.zip below. Self-contained (no .NET runtime needed). Unzip and run Install-GameSync.cmd.

Highlights

  • Real-time WebSocket sync with content-hash versioning and safe conflict handling.
  • Vault tab: browse every saved version per game — download, restore (roll back), or prune.
  • Lossless apply: synced saves keep their timestamps/attributes and are written with the user's permissions (so they load just like a manual copy).

Verify the client download

SHA-256  4b25518c05b5ca496ac701a25296846d26ddf2a94d059a49ee50f56ceba5a21d

🤖 Generated with Claude Code