GameSync v1.0.0
First release of GameSync — self-hosted real-time game-save sync.
What's included
- Hub (run from source via Docker — see the README).
- Windows client —
GameSyncClient-win-x64.zipbelow. Self-contained (no .NET runtime needed). Unzip and runInstall-GameSync.cmd.
Highlights
- Real-time WebSocket sync with content-hash versioning and safe conflict handling.
- Vault tab: browse every saved version per game — download, restore (roll back), or prune.
- Lossless apply: synced saves keep their timestamps/attributes and are written with the user's permissions (so they load just like a manual copy).
Verify the client download
SHA-256 4b25518c05b5ca496ac701a25296846d26ddf2a94d059a49ee50f56ceba5a21d
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