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Wgpu + Slint
#13422
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I think right now the only way to achieve that is through an intermediate texture. So create a render pass that renders into a texture and convert the |
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Hi there, I’d like some information about Slint. I’m currently developing a DAW and have been building my timeline using wgpu and Rust shaders. How can I integrate my wgpu timeline with Slint without running into issues with the event loop and Winit?
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