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Strike Gunner S.T.G Recomp 0.3.0

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@SlippyGetBackHere SlippyGetBackHere released this 20 Oct 03:56

Three new mods

All on the launcher's Mods page, off by default. With them off, the game plays exactly as before.

  • One-hit kills: every enemy, bosses included, is destroyed by the first hit that damages it. An easy mode, or a quick way through the game.
  • Infinite special weapon: the special weapon gauge (the bar in your side panel) never runs down. Works for both players.
  • Stage select: after you choose your special weapon, a list of the eight stages appears. Pick one with Up/Down and confirm with B, A or Enter. The stage the game would play next is highlighted, so confirming straight away changes nothing, and Y or Escape keeps it too. Choose whether the list appears before every stage or only when a game starts. Picking stage 1 later in a game starts over with fresh lives, as the game does for a new game.

Save states from earlier versions load as before.

See PLAYING.md for details. When reporting a problem, say which mods were on.

Download: strikegunnerstg-0.3.0-windows-x64.zip
SHA-256 8538e523c1fa19b0c701a38ade4397c80c6736cf5800031d9c90ef73a126b2f5

You need your own copy of Strike Gunner S.T.G (USA). The download contains no game data.

Strike Gunner S.T.G Recomp 0.2.0

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@SlippyGetBackHere SlippyGetBackHere released this 18 Oct 08:09

Custom music

A new optional mod on the launcher's Mods page (off by default): play your own music instead of the game's. Sound effects are unchanged.

  • Turn it on and play once: a music folder appears next to the game (build\music) with a folder for each piece of music: title, weapon select, each of the 8 stages, boss (or a boss for one stage), stage clear, game over and the ending, plus any for every folder left empty. You can pick a different folder on the Mods page.
  • Formats: WAV, MP3, OGG, FLAC and MSU-1 .pcm tracks.
  • Seamless loops: name a pair Song.intro.ogg + Song.loop.ogg; loop points in WAV and MSU-1 files are used too.
  • Settings: songs in order or at random, loop or move on, volume, keep the original stage clear and game over jingles, and loudness matching to the game's own music.
  • Now Playing: the song's name at the bottom of the screen (centre or right), with its own on/off switch. Long names wrap onto a second line.
  • Skip key: N by default.
  • Music fades briefly when it changes. Save states and rewind keep the same song playing from where it was.

With the mod off, the game is unchanged. Save states from 0.1.x load as before.

See PLAYING.md for details. When reporting a problem, say which mods were on.

Download: strikegunnerstg-0.2.0-windows-x64.zip
SHA-256 89b75adb99a189af5ee416137205be8efacef8734ac186d4deb2ce3b49666d1e

You need your own copy of Strike Gunner S.T.G (USA). The download contains no game data.

Strike Gunner S.T.G Recomp 0.1.3

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@SlippyGetBackHere SlippyGetBackHere released this 17 Oct 18:55

A native PC version of Strike Gunner S.T.G (SNES, 1992), built by recompiling the game's code. You need your own copy of the game — this download contains no game data; on first run it builds the game on your PC from your ROM.

What's new in 0.1.3

  • All weapons every stage mod. Normally, once you take a special weapon into a stage it's marked NO USE for the rest of the game. Turn on Gameplay options → All weapons every stage on the launcher's Mods page and every weapon stays available throughout. Works for both players. Off by default.
  • The Infinite lives mod from 0.1.2 is still there. Both mods can be used together or separately.

Note: weapons used while All weapons every stage is on are forgotten by the game, so they stay available even after you turn it off — including in save states made while it was on.

Download

strikegunnerstg-0.1.3-windows-x64.zip — Windows 10/11, 64-bit
SHA-256: e149b3e8bdee3e0c3b9aa20d2f9d6e59762020e0bfea91bb81516ba5d371bad2

What you need

  • A ROM of Strike Gunner S.T.G (USA) — CRC32 d054e288, SHA-256 05f14e6ed3394d9273e2397769a8acf1a9db646be6066e82269521e8eec53562.
  • About 2 GB of free disk space, and an internet connection on first run if the build tools (cmake-clang-v1) aren't already on your PC.

Getting started

  1. Unzip into a folder of its own and run StrikeGunnerSTGSNESRecomp.exe.
  2. Pick your ROM, then click Generate & rebuild. A console window builds the game (a few minutes), then the launcher reopens with a Play button.

Upgrading? Unzip 0.1.3 into a new folder and set it up the same way. Save states from earlier versions can be copied over from the old build\saves folder.

Full guide — controls, two-player, options, mods, rewind and save states: PLAYING.md

Reporting problems

Open an issue with what happened, where, which mods were on, and build\last_run_report.json from that session. Please don't attach save states publicly: they contain data from the game.

Non-commercial use only (PolyForm Noncommercial 1.0.0). Strike Gunner S.T.G is © 1992 Athena / VAP; this project is not affiliated with them or Nintendo.

Strike Gunner S.T.G Recomp 0.1.2

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@SlippyGetBackHere SlippyGetBackHere released this 17 Oct 07:00

A native PC version of Strike Gunner S.T.G (SNES, 1992), built by recompiling the game's code. You need your own copy of the game — this download contains no game data; on first run it builds the game on your PC from your ROM.

What's new in 0.1.2

  • Infinite lives mod. Open the launcher's Mods page, turn on Gameplay options → Infinite lives, then click Play. Losing a life no longer uses up a spare life, so the game never ends. Works for both players. Off by default — the game plays exactly as the original unless you turn it on.
  • Smaller download (about 51 MB, down from 64 MB).

Download

strikegunnerstg-0.1.2-windows-x64.zip — Windows 10/11, 64-bit
SHA-256: 1b31c5e400b880252da7efa8abfb76ca9fb8c2b1a10e4179092988b89bf755eb

What you need

  • A ROM of Strike Gunner S.T.G (USA) — CRC32 d054e288, SHA-256 05f14e6ed3394d9273e2397769a8acf1a9db646be6066e82269521e8eec53562.
  • About 2 GB of free disk space, and an internet connection on first run if the build tools (cmake-clang-v1) aren't already on your PC.

Getting started

  1. Unzip into a folder of its own and run StrikeGunnerSTGSNESRecomp.exe.
  2. Pick your ROM, then click Generate & rebuild. A console window builds the game (a few minutes), then the launcher reopens with a Play button.

Upgrading from 0.1.1? Unzip 0.1.2 into a new folder and set it up the same way. Your save states can be copied over from the old build\saves folder.

Full guide — controls, two-player, options, mods, rewind and save states: PLAYING.md

Reporting problems

Open an issue with what happened, where, which mods were on, and build\last_run_report.json from that session. Please don't attach save states publicly: they contain data from the game.

Non-commercial use only (PolyForm Noncommercial 1.0.0). Strike Gunner S.T.G is © 1992 Athena / VAP; this project is not affiliated with them or Nintendo.

Strike Gunner S.T.G Recomp 0.1.1 – First public release

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@SlippyGetBackHere SlippyGetBackHere released this 16 Oct 02:59

A native PC version of Strike Gunner S.T.G (SNES, 1992), built by recompiling the game's code. This is the first public release — if anything looks, sounds or plays differently from the console, please let me know.

You need your own copy of the game. This download contains no game data. On first run it builds the game on your PC from your ROM.

Download

strikegunnerstg-0.1.1-windows-x64.zip — Windows 10/11, 64-bit
SHA-256: f0e5a02176d0956cd7772cb8d20a3f1108027ca9f30077ec65c19a00cb7e3b23

What you need

  • A ROM of Strike Gunner S.T.G (USA) — CRC32 d054e288, SHA-256 05f14e6ed3394d9273e2397769a8acf1a9db646be6066e82269521e8eec53562. Other versions are refused.
  • About 2 GB of free disk space.
  • An internet connection on first run, if the build tools (cmake-clang-v1) aren't already on your PC. They are downloaded once.

Getting started

  1. Unzip into a folder of its own and run StrikeGunnerSTGSNESRecomp.exe.
  2. Pick your ROM, then click Generate & rebuild.
  3. A console window builds the game (a few minutes). The launcher then reopens with a Play button.

Windows may warn about an unknown publisher; the release isn't signed.

Full guide — controls, two-player setup, options, rewind and save states: PLAYING.md

What's in 0.1.1

  • The whole game, intro to ending credits, single and two-player
  • Save states, and rewind (F12) in quarter-second steps up to 25 seconds back
  • Authentic slowdown by default; ReduceSlowdown in strikegunner.ini removes it
  • AudioDeclick (on by default) softens the game's own sound pops

Known issues

  • Some sound effects pop. The original game does this too.
  • Slowdown in busy scenes is the original game's.
  • Two-player hasn't been played through to the end yet.

Reporting problems

Open an issue with what happened, where, and build\last_run_report.json from that session (edit out your ROM's file path if you like). Please don't attach save states publicly: they contain data from the game.

Non-commercial use only (PolyForm Noncommercial 1.0.0). Strike Gunner S.T.G is © 1992 Athena / VAP; this project is not affiliated with them or Nintendo.