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Strike Gunner S.T.G Recomp 0.1.3
A native PC version of Strike Gunner S.T.G (SNES, 1992), built by recompiling the game's code. You need your own copy of the game — this download contains no game data; on first run it builds the game on your PC from your ROM.
What's new in 0.1.3
- All weapons every stage mod. Normally, once you take a special weapon into a stage it's marked NO USE for the rest of the game. Turn on Gameplay options → All weapons every stage on the launcher's Mods page and every weapon stays available throughout. Works for both players. Off by default.
- The Infinite lives mod from 0.1.2 is still there. Both mods can be used together or separately.
Note: weapons used while All weapons every stage is on are forgotten by the game, so they stay available even after you turn it off — including in save states made while it was on.
Download
strikegunnerstg-0.1.3-windows-x64.zip — Windows 10/11, 64-bit
SHA-256: e149b3e8bdee3e0c3b9aa20d2f9d6e59762020e0bfea91bb81516ba5d371bad2
What you need
- A ROM of Strike Gunner S.T.G (USA) — CRC32
d054e288, SHA-25605f14e6ed3394d9273e2397769a8acf1a9db646be6066e82269521e8eec53562. - About 2 GB of free disk space, and an internet connection on first run if the build tools (
cmake-clang-v1) aren't already on your PC.
Getting started
- Unzip into a folder of its own and run
StrikeGunnerSTGSNESRecomp.exe. - Pick your ROM, then click Generate & rebuild. A console window builds the game (a few minutes), then the launcher reopens with a Play button.
Upgrading? Unzip 0.1.3 into a new folder and set it up the same way. Save states from earlier versions can be copied over from the old build\saves folder.
Full guide — controls, two-player, options, mods, rewind and save states: PLAYING.md
Reporting problems
Open an issue with what happened, where, which mods were on, and build\last_run_report.json from that session. Please don't attach save states publicly: they contain data from the game.
Non-commercial use only (PolyForm Noncommercial 1.0.0). Strike Gunner S.T.G is © 1992 Athena / VAP; this project is not affiliated with them or Nintendo.