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Tested on 12.20 FLTK version.
Document tells me the first dimension is y and 2nd dimension is x. But I follow that instruction, ex. dim a(479, 639), the result is wrong. dim a(639, 479) will be correct, but when setting pixel, you have to put y dimension in the first position, i.e. a(479, 639) is the right bottom pixel.
After looking into src/ui/image.cpp, I guess the problem located at ImageBuffer *load_image(var_t *var).
line 178,
} else if (var->type == V_ARRAY && v_maxdim(var) == 2) {
int w = ABS(v_lbount(var, 0) - v_ubound(var, 0)) + 1 // 1st dimension is used as width
int h = ABS(v_lbount(var, 1) - v_ubound(var, 1)) + 1 // 2nd dimension is used as height
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