Enables custom cars in Rocket League, for free!
🎥 Video showcase: https://www.youtube.com/watch?v=Ipqlp0zsMZc
- Use custom 3D models for car bodies and toppers
- Spawn and use any car in the game
- In freeplay: Hitboxes will be accurate
- Perfect for test-driving cars before purchasing in RL item shop 👍
- In online games: All spawned cars will have Octane hitbox
- This is due to the game's online protections: If you don't own your car, you're forced to use a stock Octane (server-side)
- In freeplay: Hitboxes will be accurate
Follow the install steps in the latest release
- Download (or create) a custom car. You can find some here
- Extract the
.zipfile. Somewhere inside will be a.jsonfile and a.upkfile - Click the
Open CustomCars folderbutton in the plugin, and put the.jsonfile in that folder - Open the
CookedPCConsolefolder of your RL installation, and put the.upkfile there- An example
MyCustomCar.upkinstalled on Epic (the path be different for Steam users):C:\Program Files\Epic Games\rocketleague\TAGame\CookedPCConsole\mods\CustomCars\MyCustomCar.upk - You can create subfolders to organize your
.upkfiles if you want. As long as the.upkfiles are somewhere inside theCookedPCConsolefolder
- An example
Here's a video tutorial: https://youtu.be/OlwnVdYyhbk
- Make sure put the the
.jsonfiles inbakkesmod\data\CustomCar\CustomCarsinstead of theacpluginfolder shown in the video
Note
Building requires 64-bit Windows and the MSVC toolchain, due to reliance on the Windows SDK and the need for ABI compatibility with Rocket League
Run ./scripts/init-submodules.bat to initialize the submodules after cloning the repo
🔍 Why this instead of git submodule update --init --recursive ?
- Avoids downloading 200MB of history for the nlohmann/json library
- Ensures Git can detect updates for the other submodules
Note
Before building with CMake, the MSVC environment must be initialized. This is normally handled automatically by IDEs or certain editor extensions like CMake Tools, but if you're building from the command line, use one of the following methods:
- Use an appropriate Windows terminal profile:
Developer PowerShell for VS 2022Developer Command Prompt for VS 2022
- Or run this script once per shell session:
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat
- Install CMake and Ninja
- If you prefer another build system, just create a
CMakeUserPresets.jsonand specify it there. More info here
- If you prefer another build system, just create a
- Run this to configure build files:
cmake --preset ninja-release- Other configure presets are available in
CMakePresets.json
- Other configure presets are available in
- Run this to build:
cmake --build --preset Ninja-Release- Other build presets are available in
CMakePresets.json - The built binaries will be in
./plugins
- Other build presets are available in
