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Collaborator
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Have you tested it yourself? Does the cmake build work fully? |
Contributor
Author
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Yes I tested on both Debug and Release |
Collaborator
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Ready to merge? |
Contributor
Author
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Actually, im gonna draft this real quick as I realized the same thing can be done for the language files |
Contributor
Author
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(idk how to draft) |
Contributor
Author
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Made it ignore the xml and lang files as they are not used, also ignores the Layout folder as it only includes a binary that isnt used Runs fine on Release, currently compiling Debug and will test Also fixed a compile error due to WinsockNetLayer not being in ClientSources.cmake Tested on both Debug and Release |
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Pull Request
Description
This fixes the CopyAssets.cmake script to properly copy over the correct files instead of copying every file
Also changed to to only copy over Minecraft.Client/Common/Media/MediaWindows64.arc instead of all Minecraft.Client/Common/Media/ files and the other platform .arc files
Changes
Previous Behavior
Would copy everything over, making file sizes larger
New Behavior
Only copies the correct and used files