Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
82 changes: 50 additions & 32 deletions Minecraft.Client/Common/UI/UIController.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -522,33 +522,23 @@ void UIController::tick()

void UIController::loadSkins()
{
wstring platformSkinPath = L"";

#ifdef __PS3__
platformSkinPath = L"skinPS3.swf";
#elif defined __PSVITA__
platformSkinPath = L"skinVita.swf";
#elif defined _WINDOWS64
// Windows64/Durango/Orbis always load HD skin libraries unconditionally,
// which import "platformskinHD.swf" by name. The platform skin must
// therefore always be the HD variant regardless of screen resolution.
platformSkinPath = L"skinHDWin.swf";
#elif defined _DURANGO
platformSkinPath = L"skinHDDurango.swf";
#elif defined __ORBIS__
platformSkinPath = L"skinHDOrbis.swf";
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinPS3.swf", L"platformskin.swf");

#endif
// Every platform has one of these, so nothing shared.
// On HD platforms (Win64/Durango/Orbis) the skin libraries always import
// "platformskinHD.swf", so we must register under that name at any resolution.
#if defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__)
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
#else
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
#endif
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");

#elif defined __PSVITA__
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinVita.swf", L"platformskin.swf");

#if defined(__PS3__) || defined(__PSVITA__)
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
Expand All @@ -559,13 +549,14 @@ void UIController::loadSkins()
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
#endif

#if ( defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__) )
#elif defined _WINDOWS64
// HD platform skin — required by skinHD*.swf (1080p scene SWFs)
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinHDWin.swf", L"platformskinHD.swf");
// Non-HD platform skin — required by skin*.swf (720p/480p scene SWFs)
m_iggyLibraries[eLibraryFallback_Platform] = loadSkin(L"skinWin.swf", L"platformskin.swf");

#if defined(_WINDOWS64)
// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
#ifndef _FINAL_BUILD
// Non-HD skin set (720p/480p scenes import these)
m_iggyLibraries[eLibraryFallback_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibraryFallback_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibraryFallback_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
Expand All @@ -576,9 +567,8 @@ void UIController::loadSkins()
m_iggyLibraries[eLibraryFallback_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibraryFallback_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibraryFallback_Default] = loadSkin(L"skin.swf", L"skin.swf");
#endif
#endif

// HD skin set (1080p scenes import these)
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
Expand All @@ -589,7 +579,35 @@ void UIController::loadSkins()
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
#endif // HD platforms

#elif defined _DURANGO
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinHDDurango.swf", L"platformskinHD.swf");

m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");

#elif defined __ORBIS__
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinHDOrbis.swf", L"platformskinHD.swf");

m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
#endif
}

IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinName)
Expand Down
6 changes: 2 additions & 4 deletions Minecraft.Client/Common/UI/UIController.h
Original file line number Diff line number Diff line change
Expand Up @@ -101,9 +101,8 @@ class UIController : public IUIController
eLibrary_Tooltips,
eLibrary_Default,

#if ( defined(_WINDOWS64) )
// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
#ifndef _FINAL_BUILD
#if defined(_WINDOWS64)
// Non-HD skin libraries needed by 720p/480p scene SWFs.
eLibraryFallback_Platform,
eLibraryFallback_GraphicsDefault,
eLibraryFallback_GraphicsHUD,
Expand All @@ -115,7 +114,6 @@ class UIController : public IUIController
eLibraryFallback_HUD,
eLibraryFallback_Tooltips,
eLibraryFallback_Default,
#endif
#endif

eLibrary_Count,
Expand Down
12 changes: 10 additions & 2 deletions Minecraft.Client/Common/UI/UIScene.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -286,8 +286,16 @@ void UIScene::loadMovie()
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
#elif defined _WINDOWS64
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
if(ui.getScreenHeight() > 720.0f)
{
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
}
else
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
#else
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
Expand Down