feat(ui): glassmorphism and animations#101
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- Added class-based glassmorphism with backdrop-filter across cards, modals, and heroes. - Darkened light-mode inputs and text for better WCAG contrast. - Fixed keyboard accessibility with global :focus-visible states. - Implemented prefers-reduced-motion media query for accessibility. - Tightened hover states and micro-interactions for a snappier feel. - Added slide-up and fade-in entrance animations to all core templates.
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UI/UX Refresh: Premium Glassmorphism & Animations
This pull request implements the design system recommendations from the
ui-ux-pro-maxskill, elevating Mindloop's interface to a premium, "snappy" aesthetic without compromising functionality.Key Changes:
backdrop-filter: blur(16px)to all.card,.hero, and.empty-statecomponents globally. Adjusted--bg-surfaceto use transparent rgba values in both light and dark modes to allow the background to shine through.animate-slide-upandanimate-fade-inCSS animations to all core views (Home, Tasks, Habits, Focus, Journal, Notes, Intent, Summary, Settings).outline: none;with a global*:focus-visiblestate (teal border) for robust keyboard navigation.@media (prefers-reduced-motion: reduce)query to globally disable animations for users with vestibular sensitivities.<header>with the main1200px.containergrid for a clean vertical line on ultra-wide monitors.